![]() ![]() It’s a return to the beauty of the original RPGs like Baldur’s Gate and Planescape torment. It’s most often seen in the battle box that keeps track of the battle actions, but I’ve seen it happen on loading screens and even in the “Saving” text.Pillars of Eternity is set within a massive world filled with intriguing quests, and fantastic old-school RPG combat. I don’t know if this is a common issue on the other platforms, but in-game text frequently goes haywire. At least once I get into battle, the game performs well there, aside from one notable issue. It would probably be easier to sweep over them with the touchscreen in handheld mode, or a mouse on PC, but there’s no support in the Switch version for either one. This works in theory, but there were multiple occasions in which I found myself flailing around with a single character because the rest of the team came decoupled from each other. When an enemy is encountered, the action pauses to allow for the selection of the target, then the party moves to attack it and auto-attacks continue until something dies. If you’re new to computer-style RPGs like I am, this will probably result in a first playthrough of about 60 hours, though veterans can chop about a third of that off.Īll of the action is seen from an angled overhead perspective, similar to the upcoming Baldur’s Gate and Planescape Torment games Pillars aims to be the evolution of. The Switch version includes the content of two downloadable expansions, and does a good job of integrating them into the main story. The text is well sized, even in handheld mode. There’s quick access to most of the key functions in radial menus, though I did have some difficulty with figuring out how to clean out my inventory (or “stash”) the first time I came across a shop and inadvertently became a thief before I reloaded my save. ![]() Pillars makes most actions very clear during the game. As a part of the creator and with experience, stats can be assigned to particular talents, such as diplomacy and cunning, which unlock different dialogue options in addition to combat techniques. The level of customization in play is major the character creator alone took me nearly an hour as I tried to get my character just the way I wanted her. During the course of the game, solving quests will also reward gold and materials that can be used to build up a keep in the center of the map. As you explore Drywood, the mystery of the soulless children is the focus, but there are multiple quests that come up along the way and my solo adventurer eventually became the leader of a party of six. In Eroa, Watchers are those who can see souls and talk with the dead, a talent which is put to use as your character tries to find out why the children of Drywood are being born without souls. The story takes place in the country of Drywood, a part of the land of Eora, and your created character quickly becomes a Watcher. Pillars of Eternity is a 2D RPG with a real-time, paused-based combat system. However, there are some issues with the Switch port that are certainly patchable, and I would hold off until publisher Versus Evil has confirmed patches are out. 2015’s Pillars of Eternity received a great deal of critical acclaim, and it adds on to the absolutely insane year the Switch has had for RPGs. With the announcement of Pillars of Eternity II: Deadfire coming day and date to Switch with other consoles, plus the recent reveal that The Outer Worlds is eventually coming to Switch, Obsidian has shown a great deal of faith in the platform. ![]()
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